ECHOPLEX: Integrating game and live action visuals

One design challenge with ECHOPLEX is to make the game graphics and the live action “memory fragments” feel like part of the same world.

For #screenshotsaturday, here’s a work-in-progress mood board combining the two worlds…

There are two main solutions so far:

  1. Desaturating the live action footage – For example, Robyn’s skin tone is now similar to the tones you see on the wall in the white corridors in the Echoplex
  2. Adding soft areas of colour – We are overlaying soft areas of colour (magenta and cyan) onto the footage, to pick up the colours in the Echoplex.  The colours will represent different story threads.

The next step is to develop design for the memory fragment itself (as seen inside the game), and create a satisfying transition effect between the game and the footage…


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